Path

The Path object represents a file or folder path. Many objects have properties that return a Path - for example, Tab.path returns the current folder in a tab as a Path object. You can create a new Path object from a string (or another Path) using the DOpus.FSUtil.NewPath method.

 

Property Name

Return Type

Description

<default value> 

string

Returns the full path as a string.

components

int

Returns the number of components in the path.

disks

Vector:int

Returns a Vector of ints representing the physical disk drive or drives that this path resides on.

drive

int

Returns the drive number the path refers to (1=A, 2=B, etc.) or 0 if the path does not specify a drive. You can also change the drive letter of the path (while leaving the following path components alone) by modifying this value.

ext

string

Returns the filename extension of the path (the sub-string extending from the last . in the final component to the end of the string). This method does not check if the path actually refers to a file.

You can also change a path's file extension by setting this property (and strip the extension altogether by setting it to an empty string).

 ext_m

string

Returns the filename extension of the path, taking multi-part extensions into account. For example, ext might return ".rar" whereas ext_m would return ".part1.rar".

You can't change the extension using ext_m, only ext.

filepart

string

Returns the filename part of the path (the last component).

longpath

object:Path

If this object represents a short pathname, this property returns the "long" equivalent.

pathpart

string

Returns the path minus the last component.

shortpath

object:Path

If this object represents a long pathname, this property returns the "short" equivalent, if it has one. Note that short paths are disabled by default in Windows 10.

stem

string

Returns the filename stem of the path (i.e. filepart minus ext).

stem_m

string

Returns the filename stem taking multi-part extensions into account. For example, stem might return "pictures.part1" whereas stem_m would return "pictures".

test_parent

bool

Returns True if a call to the Parent method would succeed.

test_root

bool

Returns True if a call to the Root method would succeed.

 

Method Name

Arguments

Return Type

Description

Add

<string:name>
or <Vector:string>

none

Adds the specified name to the path (it will become the last component). As well as a string, you can pass a Vector of strings and all items in the vector will be added to the path.

Parent

none

bool

Removes the last component of the path. Returns False if the path does not have a valid parent.

ReplaceStart

<string:old>
<string:new>
<bool:wholepath>

bool

Compares the beginning of the path with the "old" string, and if it matches replaces it with the "new" string. The match is performed at the path component level - for example, an "old" string of "C:\Foo" would match the path "C:\Foo\Bar" but not "C:\FooBar". If the optional "wholepath" argument is set to True then the whole path must match rather than just its beginning. Returns True if the string matched the path or False otherwise.

Root

none

bool

Strips off all but the first component of the path. Returns False if the path is already at the root.

Set

<string:path>
or <Path:path>
or <Vector:string>

none

Sets the path represented by the Path object to the specified string. You can also set one Path object to the value of another. If you pass a Vector of strings the path will be built from the items in the vector.

Split

<int:first>
<int:count>

Vector:string

Returns a Vector of strings representing the components of the path. For example, if the path is C:\Foo\Bar, the vector will contain three items - "C:\", "Foo" and "Bar". By default all components of the path are returned, but you can optionally provide the index of the first component and also the number of components to return.